Puzzles are a great practice for anyone. I wanted to do a project that'd be interesting to make and fairly enjoyable to use.
What it does
0xSudoku is a 16x16 variant of the original classic.
How we built it
This program was made using unity.
Challenges we ran into
The project original idea was scrapped fairly late, so there was a time penalty going into this project. Trying to make a three minute video about "Sudoku."
Accomplishments that we're proud of
The program is simple, but it runs as intended.
What we learned
Unity is probably not the best choice for this sort of game.
What's next for 0xSudoku
Implementing an algorithm that generates puzzles would be much more interesting, rather than having them be predefined.