In this first person shooter, your objective is to reach the enemy base. The battlefield is a zero-gravity arena, filled with floating obstacles. The player can navigate the room by aiming at a surface and taping the touch-pad to jump. The player then will drift through the air, and land where they aimed, reorienting themselves to their new standing point. The player can't change trajectory mid-flight, but can defend them self by shooting at enemy players. When the player is shot, they won't be able to shoot and will have to go back to their base and wait 5 seconds before returning to battle. When a player reaches the enemy base it's awarded a point. The match can be played in a timed mode or a point-objective mode.

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