{"comments":[{"id":86664,"body":"Would you use this skill again?\nYes, it is a very fun game.\n\nDoes the skill leverage API and developer features effectively?\nYes, it uses custom audio samples to color gameplay.  \n\nFunctionality: Did the skill function as you expected? Explain.\nYes, it a fun choose-your-adventure style game.  I especially liked the sound effects.  Help works well enough to reorient the player to the game's control commands and returns to the user's location/state.  \n\nSuggestions: What integrations or improvements would make a better user experience and why? How can the maker reach a bigger audience? What would make the skill more engaging to the user?\nThe skill should start immediately.  Asking a user to start when the skill starts is a little redundant.  Changing responses to a \"no effect\" attacks could make it more interesting.\n\nWhat I liked: What did you like about the skill? This could be the theme, the functionality, or the potential value to users, or something else.\nAll in all, I had a great time playing with this skill.  It is well done and has a lot of value for users.  Awesome job!\n","html_body":"\u003cp\u003eWould you use this skill again?\n\u003cbr\u003eYes, it is a very fun game.\u003c/p\u003e\n\n\u003cp\u003eDoes the skill leverage API and developer features effectively?\n\u003cbr\u003eYes, it uses custom audio samples to color gameplay.  \u003c/p\u003e\n\n\u003cp\u003eFunctionality: Did the skill function as you expected? Explain.\n\u003cbr\u003eYes, it a fun choose-your-adventure style game.  I especially liked the sound effects.  Help works well enough to reorient the player to the game's control commands and returns to the user's location/state.  \u003c/p\u003e\n\n\u003cp\u003eSuggestions: What integrations or improvements would make a better user experience and why? How can the maker reach a bigger audience? What would make the skill more engaging to the user?\n\u003cbr\u003eThe skill should start immediately.  Asking a user to start when the skill starts is a little redundant.  Changing responses to a \"no effect\" attacks could make it more interesting.\u003c/p\u003e\n\n\u003cp\u003eWhat I liked: What did you like about the skill? This could be the theme, the functionality, or the potential value to users, or something else.\n\u003cbr\u003eAll in all, I had a great time playing with this skill.  It is well done and has a lot of value for users.  Awesome job!\n\u003c/p\u003e","commentable_id":182294,"commentable_type":"SoftwareUpdate","status":"approved","created_at":"2019-11-19T15:42:03-05:00","errors":{},"official":false,"permissions":{"can_edit":false,"can_destroy":false,"can_moderate":false,"can_flag":false},"new_flag_url":"https://devpost.com/comments/86664/flags/new","unflag_url":null,"flagged":false,"user":{"display_name":"Steve Senkus","screen_name":"stevesenkus","path":"/stevesenkus","url":"https://devpost.com/stevesenkus","fallback_avatar_url":"https://d2dmyh35ffsxbl.cloudfront.net/assets/defaults/no-avatar-32.png","avatar_url":"https://lh3.googleusercontent.com/a-/AOh14GgRodv2vqq_TF-ka5R56nq-T0bL3kSTS4nWBuSqQQ?height=180\u0026width=180"}},{"id":86513,"body":"Would you use this skill again?: Disagree\n\nDoes the skill leverage API and developer features effectively?: Agree\n\nFunctionality: App worked great and was really engaging!\n\nSuggestions: Even more sound effects. They were so cool! Adding a way to play with others, maybe a scoreboard of sorts? A bit more edge cases to help users along when they get confused or stuck.\n\nWhat I liked: Super awesome topic and concept for a skill.","html_body":"\u003cp\u003eWould you use this skill again?: Disagree\u003c/p\u003e\n\n\u003cp\u003eDoes the skill leverage API and developer features effectively?: Agree\u003c/p\u003e\n\n\u003cp\u003eFunctionality: App worked great and was really engaging!\u003c/p\u003e\n\n\u003cp\u003eSuggestions: Even more sound effects. They were so cool! Adding a way to play with others, maybe a scoreboard of sorts? A bit more edge cases to help users along when they get confused or stuck.\u003c/p\u003e\n\n\u003cp\u003eWhat I liked: Super awesome topic and concept for a skill.\u003c/p\u003e","commentable_id":182294,"commentable_type":"SoftwareUpdate","status":"approved","created_at":"2019-11-18T16:59:48-05:00","errors":{},"official":false,"permissions":{"can_edit":false,"can_destroy":false,"can_moderate":false,"can_flag":false},"new_flag_url":"https://devpost.com/comments/86513/flags/new","unflag_url":null,"flagged":false,"user":{"display_name":"Casey Bennington","screen_name":"CaseyBennington","path":"/CaseyBennington","url":"https://devpost.com/CaseyBennington","fallback_avatar_url":"https://d2dmyh35ffsxbl.cloudfront.net/assets/defaults/no-avatar-32.png","avatar_url":"https://avatars3.githubusercontent.com/u/5126036?height=180\u0026v=3\u0026width=180"}},{"id":86397,"body":"What integrations or improvements would make a better user experience and why? How can the maker reach a bigger audience? What would make the skill more engaging to the user?\n\n- I think this is well-suited to premium content once this contest is over -- allow the player to purchase more coins, more weapons/shields, etc. I do like that you give the player a reasonable amount of coins at the beginning of the game and I think that should continue even if you add coin purchasing -- premium content is a great way for people who want to trade money for time, but you'll get more users and engagement if it's playable and (slowly) winnable for free.\n\n- Maybe progress-sharing with others (leaderboards)? Competition is a great way to get users to share skills.\n\n- You could give the illusion of other players inside the game to increase engagement and make it feel like everyone's playing...\"You see random_player_name across the cave. Would you like to wave or throw a coin?\" and the player could randomly have another random_player_name toss them some coins or a weapon. Doesn't have to be real-time user sharing (that might be almost impossible, anyway!), but just the vague illusion of compatriots also playing through the maze would add some excitement and variety.\n\nWhat I liked: \n\nI really liked the sound effects, the coin sounds are fun. Nice job, this was fun and engaging and makes me want to splurge for an Echo Show! Thanks for sharing it with us!\n\n(2/2)","html_body":"\u003cp\u003eWhat integrations or improvements would make a better user experience and why? How can the maker reach a bigger audience? What would make the skill more engaging to the user?\u003c/p\u003e\n\n\u003cp\u003e- I think this is well-suited to premium content once this contest is over -- allow the player to purchase more coins, more weapons/shields, etc. I do like that you give the player a reasonable amount of coins at the beginning of the game and I think that should continue even if you add coin purchasing -- premium content is a great way for people who want to trade money for time, but you'll get more users and engagement if it's playable and (slowly) winnable for free.\u003c/p\u003e\n\n\u003cp\u003e- Maybe progress-sharing with others (leaderboards)? Competition is a great way to get users to share skills.\u003c/p\u003e\n\n\u003cp\u003e- You could give the illusion of other players inside the game to increase engagement and make it feel like everyone's playing...\"You see random_player_name across the cave. Would you like to wave or throw a coin?\" and the player could randomly have another random_player_name toss them some coins or a weapon. Doesn't have to be real-time user sharing (that might be almost impossible, anyway!), but just the vague illusion of compatriots also playing through the maze would add some excitement and variety.\u003c/p\u003e\n\n\u003cp\u003eWhat I liked: \u003c/p\u003e\n\n\u003cp\u003eI really liked the sound effects, the coin sounds are fun. Nice job, this was fun and engaging and makes me want to splurge for an Echo Show! Thanks for sharing it with us!\u003c/p\u003e\n\n\u003cp\u003e(2/2)\u003c/p\u003e","commentable_id":182294,"commentable_type":"SoftwareUpdate","status":"approved","created_at":"2019-11-18T12:55:10-05:00","errors":{},"official":false,"permissions":{"can_edit":false,"can_destroy":false,"can_moderate":false,"can_flag":false},"new_flag_url":"https://devpost.com/comments/86397/flags/new","unflag_url":null,"flagged":false,"user":{"display_name":"Jen Harvey","screen_name":"jen_h","path":"/jen_h","url":"https://devpost.com/jen_h","fallback_avatar_url":"https://d2dmyh35ffsxbl.cloudfront.net/assets/defaults/no-avatar-32.png","avatar_url":"https://avatars1.githubusercontent.com/u/519598?height=180\u0026v=4\u0026width=180"}},{"id":86396,"body":"Would you use this skill again?: Yes. This was fun and I look forward to playing it with my nieces and nephews.\n\nDoes the skill leverage API and developer features effectively?/Functionality: \n\nAbsolutely. State is reliably saved (even after a week or two) and the game can be reset if you want to start from the beginning. I don't have an Echo Show, so I missed out on the display features, but the skill functions well even without the display (you don't know what you're missing, which is exactly what you want here, you get a good experience on any device) and it looks like the Show features are well-thought out and visually appealing. I tried the game with both an Echo and the Alexa app on my phone and it worked flawlessly in both mediums.\n\nSuggestions: \n\n- I would move the rating request to a little farther along in the game, make the ask dependent on some kind of milestone in game save state. After someone's invested a little time and effort, they feel more psychologically on the hook to go the extra mile and rate, but if a rating request is presented before a user's really started playing the game, it can distract them or turn them off.\n\n- Add more utterances for options. If you let the game go fallow for a bit, the game doesn't understand requests like \"What can I do?\" or \"What are my options?\" If this errors out a few times, there's no reprompt -- it might be useful to add the possible moves with the \"I'm sorry, I don't understand what you want to do...what are your next moves?\" In one or two cases, I *did* get a reprompt with the possible moves, but often I did not. This is especially important if you left off the game a few days back and don't remember where you are or what the available options are. I was able to get her to give me options by saying a few different things, but maybe trigger off \"What\" -- \"What can I do?\" \"What are my options?\" came naturally to me when picking up the game -- but never worked for me.\n\n- The Map Card sent to the Alexa app isn't sent to the Alexa app (for those without Show devices). I am guessing this is an Alexa API/App issue, though, and not an issue with your skill (I've run into similar issues with links sent to the app -- sometimes they are active, sometimes they aren't!).\n\n- This is not unique to your choose-your-own-adventure, so you can ignore this, but personally, if there's only one option, I feel like it slows down the game waiting for the player say the obvious (unless there are secret options here...in which case, hints in the beginning would be fun!).\n\n(1/2)","html_body":"\u003cp\u003eWould you use this skill again?: Yes. This was fun and I look forward to playing it with my nieces and nephews.\u003c/p\u003e\n\n\u003cp\u003eDoes the skill leverage API and developer features effectively?/Functionality: \u003c/p\u003e\n\n\u003cp\u003eAbsolutely. State is reliably saved (even after a week or two) and the game can be reset if you want to start from the beginning. I don't have an Echo Show, so I missed out on the display features, but the skill functions well even without the display (you don't know what you're missing, which is exactly what you want here, you get a good experience on any device) and it looks like the Show features are well-thought out and visually appealing. I tried the game with both an Echo and the Alexa app on my phone and it worked flawlessly in both mediums.\u003c/p\u003e\n\n\u003cp\u003eSuggestions: \u003c/p\u003e\n\n\u003cp\u003e- I would move the rating request to a little farther along in the game, make the ask dependent on some kind of milestone in game save state. After someone's invested a little time and effort, they feel more psychologically on the hook to go the extra mile and rate, but if a rating request is presented before a user's really started playing the game, it can distract them or turn them off.\u003c/p\u003e\n\n\u003cp\u003e- Add more utterances for options. If you let the game go fallow for a bit, the game doesn't understand requests like \"What can I do?\" or \"What are my options?\" If this errors out a few times, there's no reprompt -- it might be useful to add the possible moves with the \"I'm sorry, I don't understand what you want to do...what are your next moves?\" In one or two cases, I *did* get a reprompt with the possible moves, but often I did not. This is especially important if you left off the game a few days back and don't remember where you are or what the available options are. I was able to get her to give me options by saying a few different things, but maybe trigger off \"What\" -- \"What can I do?\" \"What are my options?\" came naturally to me when picking up the game -- but never worked for me.\u003c/p\u003e\n\n\u003cp\u003e- The Map Card sent to the Alexa app isn't sent to the Alexa app (for those without Show devices). I am guessing this is an Alexa API/App issue, though, and not an issue with your skill (I've run into similar issues with links sent to the app -- sometimes they are active, sometimes they aren't!).\u003c/p\u003e\n\n\u003cp\u003e- This is not unique to your choose-your-own-adventure, so you can ignore this, but personally, if there's only one option, I feel like it slows down the game waiting for the player say the obvious (unless there are secret options here...in which case, hints in the beginning would be fun!).\u003c/p\u003e\n\n\u003cp\u003e(1/2)\u003c/p\u003e","commentable_id":182294,"commentable_type":"SoftwareUpdate","status":"approved","created_at":"2019-11-18T12:54:48-05:00","errors":{},"official":false,"permissions":{"can_edit":false,"can_destroy":false,"can_moderate":false,"can_flag":false},"new_flag_url":"https://devpost.com/comments/86396/flags/new","unflag_url":null,"flagged":false,"user":{"display_name":"Jen Harvey","screen_name":"jen_h","path":"/jen_h","url":"https://devpost.com/jen_h","fallback_avatar_url":"https://d2dmyh35ffsxbl.cloudfront.net/assets/defaults/no-avatar-32.png","avatar_url":"https://avatars1.githubusercontent.com/u/519598?height=180\u0026v=4\u0026width=180"}},{"id":86267,"body":"Would you use this skill again?: No, it wasn't engaging enough to have me play this again. I went north a few times, then died to a wearbear, appeared some where unknown and then died to an elf.\n\nDoes the skill leverage API and developer features effectively?:\nAgree. Apart from not recognizing what I wanted to do, the skill was able to direct me to specific verbal commands that it could understand.\n\nFunctionality: Yes. This skill is a dungeon crawler and it tracks money and movement.  \n\nSuggestions: I would suggest a short background story that might keep a user better engaged.  I also experienced trouble interacting with a few items such as the vending machine.  Maybe just check for either word to match to action rather than an exact phrase match.  In my case, I got frustrated and said go north.\n\nI was not sure about the point of the skill.  Was it to just explore?  I felt the increments of movement were so precise, but yet hard to keep track of.  I felt a bit lost, it's just not easy to follow what was going on.\n\nWhat integrations or improvements would make a better user experience and why? How can the maker reach a bigger audience? What would make the skill more engaging to the user?\nA more engaging starting story would improve the experience.  I think a more traditional dungeon subject like demons or dragons might attract a bigger audience.  I think once you die, you should just set the player to the spot before death instead of returning a person somewhere, which I had no clue where that was.\n\nWhat I liked: I thought the sound effects were pretty good.","html_body":"\u003cp\u003eWould you use this skill again?: No, it wasn't engaging enough to have me play this again. I went north a few times, then died to a wearbear, appeared some where unknown and then died to an elf.\u003c/p\u003e\n\n\u003cp\u003eDoes the skill leverage API and developer features effectively?:\n\u003cbr\u003eAgree. Apart from not recognizing what I wanted to do, the skill was able to direct me to specific verbal commands that it could understand.\u003c/p\u003e\n\n\u003cp\u003eFunctionality: Yes. This skill is a dungeon crawler and it tracks money and movement.  \u003c/p\u003e\n\n\u003cp\u003eSuggestions: I would suggest a short background story that might keep a user better engaged.  I also experienced trouble interacting with a few items such as the vending machine.  Maybe just check for either word to match to action rather than an exact phrase match.  In my case, I got frustrated and said go north.\u003c/p\u003e\n\n\u003cp\u003eI was not sure about the point of the skill.  Was it to just explore?  I felt the increments of movement were so precise, but yet hard to keep track of.  I felt a bit lost, it's just not easy to follow what was going on.\u003c/p\u003e\n\n\u003cp\u003eWhat integrations or improvements would make a better user experience and why? How can the maker reach a bigger audience? What would make the skill more engaging to the user?\n\u003cbr\u003eA more engaging starting story would improve the experience.  I think a more traditional dungeon subject like demons or dragons might attract a bigger audience.  I think once you die, you should just set the player to the spot before death instead of returning a person somewhere, which I had no clue where that was.\u003c/p\u003e\n\n\u003cp\u003eWhat I liked: I thought the sound effects were pretty good.\u003c/p\u003e","commentable_id":182294,"commentable_type":"SoftwareUpdate","status":"approved","created_at":"2019-11-16T21:45:15-05:00","errors":{},"official":false,"permissions":{"can_edit":false,"can_destroy":false,"can_moderate":false,"can_flag":false},"new_flag_url":"https://devpost.com/comments/86267/flags/new","unflag_url":null,"flagged":false,"user":{"display_name":"James Yang","screen_name":"jcy555","path":"/jcy555","url":"https://devpost.com/jcy555","fallback_avatar_url":"https://d2dmyh35ffsxbl.cloudfront.net/assets/defaults/no-avatar-32.png","avatar_url":"https://www.gravatar.com/avatar/b0840b1a4d4ec1e293c3a5d7f04bfd36?d=https%3A%2F%2Fd2dmyh35ffsxbl.cloudfront.net%2Fassets%2Fdefaults%2Fno-avatar-180.png\u0026s=180"}}],"meta":{"pagination":{"current_page":1,"total_pages":2,"total_count":10}}}