Our inspiration was the video game Minecraft.
What it does
It is a platformer where the goal is to reach the end and transform into a human.
How we built it
We build it using Pycharm, and Aseprite
Challenges we ran into
Originally we had trouble coming up with an idea, and another challenge was making our images.
Accomplishments that we're proud of
We are proud of the way that our images turned out in the end, and also proud of the overall project seeing that this was built in < 24 hours!
What we learned
We learned how to draw pixel art, and use physics in Pygame.
What's next for Wandering Soul
We want to add more levels, come up with new features (like shapeshifting, crouching, dashing, etc.), and make more art for the game.