Sci-Fi future related retro games.

What it does

It plays a storyline on someone on a space ship called Voyager-X fighting aliens and a survival mode for testing how good you are at.

How we built it

I built the game by making solid shooting physics and wall collision, then I drafted and wrote a story. I added scenes in the game that explained the story and added a survival mode for the non story part.

Challenges we ran into

I ran into many challenges like scenes not switching, variables not working, and sprites not showing up. The most common way I got past these challenges were deleting the script and rescripting it in another style.

Accomplishments that we're proud of

Im proud of having 2 different modes to pick from and sound effects/music playing on the right time.

What we learned

I learned that no matter what goes wrong, you can still fix it. I felt like giving up many times throughout coding but I pulled myself together and fixed it with a result that I am pleased with.

What's next for Voyager-X

I might continue updating the game because of how much progress it has reached and make the game more appealing.

Built With

  • scratch
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