## Inspiration

I was sitting in my room thinking it would be amazing if i could go and do something fun and interesting outside but due to the pandemic all those feelings were crushed and the I thought what if I could make something that anyone can have fun with and share the experience all together

## What it does

An open world is a level or game designed as nonlinear, open areas with many ways to reach an objective. Some games are designed with both traditional and open-world levels. An open world facilitates greater exploration than a series of smaller levels or a level with more linear challenges. Reviewers have judged the quality of an open world based on whether there are interesting ways for the player to interact with the broader level when they ignore their main objective. Some games actually use real settings to model an open world. We can have not only to explore the environment but live inside the story of the character as we can not go out and explore ourselves due to the pandemic and it seems to have caused a lot of problems to everyone and to reduce that we can think out of the box in an open-world game.

## How we built it

Its build on the unreal engine with a programming language C++ and used a bit of C# as well for the places that didn't need the concept of OOPS. It all started with the environment and how the mesh (physical bodies) would look inside the free world game and it took almost a day to figure out the mesh placement and the physics of the game but it all worked out in the end and it was amazing .

## Challenges we ran into

If you want uniform coordinates everywhere, with a true global origin, consider using 64-bit integers in a fixed point representation. That way, you’re guaranteed a uniform precision throughout the entire world. You don’t want the rules of the world to vary ever so subtly as you move around in it. If you need to perform floating-point arithmetic, say for physics, create a local “origin” and map the fixed point coordinates onto the local origin. Even if you divide your coordinate system hierarchically so you no longer have a global origin, you still might consider a fixed-point representation for the world so you have uniform precision throughout a sector of the map. You’ll only ever need addition and subtraction in the fixed point coordinates, to translate the world (or sector) coordinates to “local, where the action is” coordinates. That’s no more costly than integer addition. That does mean, though, that you’re going to have to maintain your “locus of action” coordinates in a fixed point as well. You only need to convert in one direction most of the time: fixed to floating-point. The easiest way is to multiply by a constant scale factor, and based on a quick test here, it also appears to generate decent code. It also appears to be better code than you’d get calling the library function scalbn. One place you might need to convert in the other direction is when you update the “locus of action” you’ve centered your math around. But, that’s relatively infrequent relative to all the other math. Those were all the problems I ran into while working on the game and along the way, I came to learn about so many things.

## Accomplishments that we're proud of

It's a game where people can live in their fantasy world and even play with their imagination and can contribute and edit around the whole virtual environment and have the most amazing experience ever of their life.

## What we learned

The most technical thing I learned along making this project was that one place you might need to convert in the other direction is when you update the “locus of action” you’ve centered your math around. But, that’s relatively infrequent relative to all the other math, And the nontechnical thing is that if we put our heart and mind to one thing it can be a possibility no matter how crazy it may seem at first

## What's next for The Free World (Jiyū Sekai)

The next big thing would be the contribution and the access everyone will have to this free world and see what interesting things they have to offer us and add everything that would make this new world even better than it already is.