Inspired by games like subway surfers, jet pack joyride, and some Mario games.
You must avoid being eaten and pass obstacles in order to get as far as possible
Using Piskel to create the 8-bit sprites and GoDot to import them and make them able to interact with each other.
Figuring out how to code certain functions and getting the sprites to interact how we wanted them to.
How many pixels would be needed for the sprite to waste as little space as possible when exported from Piskel
Determining what was left to be drawn
Getting this far into the process with this being our first game creation experience
How to navigate and use GoDot for 2D platformer games
Learned how to use different tricks in Piskel (pixel art program)
Learned how to get sprites and nodes to interact by watching plenty of videos and reading online tutorials
Planning to add in power-up options
Speeding up as time goes by
Get a wider variety of enemies/obstacles for different interactions
Built With
- godot
- piskel

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