Inspiration

  • Based on the retro arcade game "Sokoban"
  • Our favorite Steve from Minecraft also poses as an inspiration

What it does

  • Simple yet cheerful minigame
  • A cheesy game with Steve as the player
  • Push the pixel-crystals onto pads to solve levels.
  • Build strategy and sharpen your mind

How we built it

  • VS Code and PyCharm (development)
  • Adobe Illustrator, Photoshop (design and artwork)
  • MS PowerPoint (Scheme and planning)
  • Beepbox and Audacity (music)

Challenges we ran into

  • Character and environment design.
  • Composing sound effects.
  • Blur effects in the pause menu.

Accomplishments that we're proud of

  • Completing the project in a noticeably brief period.
  • Improvement in collaboration skills.

What we learned

  • 2D Visuals
  • Game development

What's next for Steve's Pixels

  • Adding more levels
  • Cross Platform compatibility.

Update: Jaivardhan Bhola is no longer associated with this project.

Revamping soon

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