Inspiration
~The game itself is inspired by classic/retro shooter games, and the design is inspired by the hackathon's name and Octocat
What it does
~Users play a shooter game with Octocat as the hero battling snakes ~Press [SPACE] to shoot! It's a battle between Snakes and Space[bar] after all! ~We added functionalities to register (which is added to a database) and login as well as a scoreboard for each user's personal scores
How we built it
~Gameplay: Python, pygame and pygame-menu ~Backend: django and django rest framework
Challenges we ran into
~Initially, we struggled with version control. It was also difficult to collaborate since we are all in different time zones. ~There were a lot of small bugs in gameplay (i.e. getting the game over screen to appear, movement of the player/Octocat so that it could target all of the snakes) and deploying to Heroku
Accomplishments that we're proud of
~The GUI, problem solving for unit movement, and our collaborative approach
What we learned
~How to time manage across time zones and systematize version control ~Pygame was entire new to us, and although some of us had exposure to Django, we had to learn it in more detail to execute this project. Also, some of us took on roles we had not before and had to learn the respective languages and its functionalities
What's next for Snakes versus Space
~Addition of multiplayer functionality using Google Cloud's Game Servers, leaderboards, levels and player armor upgrades

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