I felt that there is more to get out of the iPhone's motion sensors.
How it works
Running forward in a 3D scene you navigate by tilting the device and jump with quick rotations or moves to the left or right.
Challenges I ran into
Signal processing, gyroscope drift, kind of genetic algorithms, game development in general, get the feeling for Unity game engine programming, monetarisation is hard and a lot more
Accomplishments that I'm proud of
AFAIK: The world wide first and only iPhone game having such an elaborated motion control
What I learned
See Challenges I ran into
What's next for RRRunner
We will see