I felt that there is more to get out of the iPhone's motion sensors.

How it works

Running forward in a 3D scene you navigate by tilting the device and jump with quick rotations or moves to the left or right.

Challenges I ran into

Signal processing, gyroscope drift, kind of genetic algorithms, game development in general, get the feeling for Unity game engine programming, monetarisation is hard and a lot more

Accomplishments that I'm proud of

AFAIK: The world wide first and only iPhone game having such an elaborated motion control

What I learned

See Challenges I ran into

What's next for RRRunner

We will see

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