Inspiration
In my life, I've had extensive experience working as a volunteer and leading a volunteer organization. I have organized numerous social activities, including food drives for the homeless, emergency aid for victims of natural disasters, cultural events, and political actions. I have experienced many consequences of this work, from emotional burnout to political oppression and arrests. Thus, the idea emerged in my mind to create a simple mobile clicker game that narrates a volunteer's journey from an activist to a world organization leader. I want to acquaint players with aspects of a volunteer's life, introduce them to tools, prepare them for difficulties, and inspire them to pursue their own dreams of changing the world.
An important aspect of the game is the opportunity to understand the workings of international organizations like the UN, along with the game's communication platform (multiplayer), where players can create their own petitions and collect signatures from other players. This is the point where the game can be translated into reality.
What it does
One Click, One World" belongs to the "clicker" or "incremental game" genre - a type of game where the core mechanism involves continuously performing a simple action (in this case, clicking) to earn points or other game units that can be used to improve certain aspects of the game.
However, "One Click, One World" also includes elements of a strategic simulator. You will need to not only earn volunteer points but also develop strategies for their use, manage resources, and make decisions that affect the development of your organization.
Parodic elements are also present in the game. Through amusing and unique scenarios for each country, "One Click, One World" adds a humorous commentary to world politics and the work of nonprofit organizations.
Built With
- dart
- flutter



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