Inspiration
My inspiration for this project was my through my personal experience using Gravity sketch as a oppose to the standard which is blender for 3D models when making worlds in Horizon, I would struggle to make simple worlds using blender which has a very steep learing curve for any new user.
What it does
Uses Gravity Sketch which is a VR based 3D modeling software, so users can make their models from start to finish within the headset which most MHCP users have equal access to.
How we built it
We focused on streamlining the import process to horizon using bespoke texture transformation code written by Nathisgreen
Challenges we ran into
making sure the the models within Gravity sketch are all texture less and compatible with the code written in blender.
Accomplishments that we're proud of
Allowing users to create their own models without the difficulty of learning advanced software like blender, we believe that by lowing the entry requirements for importing 3D models into Horizon that users will be able to make higher quality worlds in general.
What we learned
that it is possible for users that have no experience in 3D models to create worlds without premade assets.
What's next for Make trimesh worlds in VR
Using existing 3D scan technology on mobile to feed the data into 3D modelling AI to create bespoke environments of users homes that can be explored an interacted with by other users.
Users with zero experience will be able to make their own games in their completion as solos by using our import process and premade coding templates for games.



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