Inspiration

Certainly, the original idea came from the game show. We felt that it had incredible potential as a party game that anyone could play from anywhere, and there was great appeal to watch your friends embarrass themselves.

What it does

Somehow motivates you to contort your body into inhuman positions for virtual points (and good laughs). Includes both single player and local multiplayer. Disclaimer: We are not liable for any injuries sustained from aforementioned inhuman body contortions.

How we built it

HTML5 + vanilla js + accidental lodash Nothing fancy

Challenges we ran into

Webcam auto-adjustments interfered with image processing Lack of computer vision libraries for javascript. Inflexible joints.

Accomplishments that we're proud of

Increased coding and physical agility. Making a fun and (mostly) working game that we had a blast testing (read: playing). Sustaining injuries is now more fun than ever.

What we learned

Webcams are not to be trifled with. Hackathons are not conducive environments for clean and dry code.

What's next for Hole in the Wall

More advanced and accurate image processing. Optimize performance of algorithm. Yoga endorsements.

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