I've been inspired by so many popular game devs who have made games related to puzzle solving. I thought, how can I make this fit the topic? I ended up making this abomination. I think it's a beautiful abomination, though.
Portal 2 is one of my favorite games because of the puzzle aspect of it. So I decided, why not take the basic button and cube based puzzles, and add them to my game?
What it does
Glitch is a puzzle solving game where you solve easy puzzles. Soon you're in the future, where temperatures are rising.
How we built it
I used Scratch, a few tutorials, and pure luck. Scratch is an easy platform to make games, so why not start from there! The player controller was made through a quick tutorial by Scratch, and the rest was really just trial and error. The 8bit design wasn't too hard to accomplish. I just used Piskel, a website made for making sprites.
Challenges I ran into
Collision & physics. Scratch doesn't have, nor likes physics, or collision for that matter. For physics, I could only make a downward force. For collision, I could only work with vertical collision. I still haven't found a quick way to make horizontal collision.
Accomplishments that we're proud of
- Making the game with little to no tutorials.
- Making a game with a very small time limit. ## What we learned Making a big projects like these are hard, especially if you lack the skills to make it. But learning it will provide you great help in the future. ## What's next for Glitch Fixing bugs, maybe even moving to Unity. I haven't done big projects like this, and Scratch is just a way of getting work that I normally can't get in Unity or Unreal Engine. I will most likely add more levels and complete the story. ## Things to take note of
- I have spent most of my time working on the main menu. As much as I hate to admit it, I spent most of my time on the main menu, which is why it may look much better and more polished than the actual game.
- I have not made any actual games yet! Of course I've gone through Scratch courses, and I'm now learning much more complex game engines. But I have not successfully made a game yet!
- I only had one day (and a few more hours) to do this. Don't expect miracles.
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