The fashion industry, especially luxury brands have always been elitist and targeted towards the skinny, able-bodied, and white consumers.

With this game, we set out to provide a place where commonly underrepresented people can see someone of their likeness wearing high fashion clothing.

We used Daz3D and Blender for the avatars as well as Unity and C# for the implementation.

Our biggest challenge was importing the proper textures and materials for the avatars. Even after using the bridge and talking to multiple mentors, our characters' skin colors were not transferring to Unity.

Even though the skin colors were not transferring we were still able to achieve not-as-scary versions of our models, and we were able to animate them down a runway.

We learned how to better use the Unity interface, write in more C#, and design avatars.

Using a different software in order to create the avatars.

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