Inspiration

We were inspired by Wordle, Pictionary, and other word games.

What it does

The goal of the game is to guess the word that corresponds to a mystery image by uncovering portions of the image each turn. Each turn you can fill in a limited amount of the canvas to uncover the image. After you fill in all the pixels you are allowed to fill in during the turn, if any pixels that you colored matched the exact location of the pixels on the real image, they will turn green. All non-matches will turn gray and will be removed at the start of the next turn. However, any overlapping spaces will remain green for the remainder of the game. At the end of each turn, you have the opportunity to guess what the object is using the clues you have uncovered (if you think the image is a baseball, enter baseball). You get 6 turns, and your goal is to guess the word that corresponds with the image as soon as possible.

How we built it

We initially experimented with different platforms such as Unity and Unreal Engine. In the end, we settled on Java, with a heavy focus on Java.swing and Java.awt, which are essential for graphic design.

Challenges we ran into

One of the most significant challenges we faced was creating a drawable interface that gave responsive and useful feedback to the user. This was a challenge because the process required pulling functions and methods from various Java libraries, and there was no clear direction to progress in. In the end, perseverance allowed us to succeed.

Accomplishments that we're proud of

The completion of this game is a source of pride for us, not only because of the time and effort we put in, but also because the idea of a visual Worldle offshoot was unique. We are especially proud of the green overlay, as it took the most amount of effort but also was one of the most important features.

What we learned

Collaboration skills, as well as graphics design in Java using Java.swing and Java.awt

What's next for Drawdle?

We have plans to expand the game to a mobile audience and add additional objects to guess. We also want to include a multi-player version in which one player draws an image and the other player has to use the canvas to guess the word based on the image that was drawn by the other player.

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