Goal of this project is to learn about multiplayer and networking in Unity.
Challenges I ran into
Making the multiplayer part of the game was hard. I used Photon Network as my cloud server host and setting up the lobby was very difficult.
Accomplishments that I'm proud of
As the sole developer of this game, I am proud of the whole project. I spent countless hours working on the models and designing the UI along with the gameplay.
What I learned
Mostly how to use RPC calls and improve the syncing between players when connected to the server.
What's next for Block Fighters
Hopefully I can complete it and have a fully working, bug free game to release if people want to play it.