Goal

Goal of this project is to learn about multiplayer and networking in Unity.

Challenges I ran into

Making the multiplayer part of the game was hard. I used Photon Network as my cloud server host and setting up the lobby was very difficult.

Accomplishments that I'm proud of

As the sole developer of this game, I am proud of the whole project. I spent countless hours working on the models and designing the UI along with the gameplay.

What I learned

Mostly how to use RPC calls and improve the syncing between players when connected to the server.

What's next for Block Fighters

Hopefully I can complete it and have a fully working, bug free game to release if people want to play it.

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