Inspiration

If knowledge is power, learning is a superpower. Were inspired to encourage children to learn out of curiosity, not out of obligation. The COVID-19 pandemic has caused significant disruptions to 800m students around the world - more than half of the world's student population - and this learning gap has serious implications for primary school children in particular.

To meet the UN sustainable development goal of ensuring inclusive and quality education for all, our unique solution tackles the learning gaps created due to 2 thirds of the academic year being lost from lockdown (UNESCO, 2020).

We want to allow children to enjoy their natural curiosity regardless of location and situation (Covid) and gain knowledge in a way that doesn't feel like school but feels like a game. this given them abundance and opportunity in the future.

What it does

We allow primary school children to win prizes by completing learning tasks. Children answer quizzes after watching youtube videos on their weakest areas and win stars for correct answers. It works because children already watch plenty of youtube videos, we just collate the best ones for them to learn from, whilst rewarding them for doing so.

How we built it

We designed the wireframes on Miro, created the mockups on Figma, then built out the functioning system using HTML, CSS and Javascript.

Challenges we ran into

Whether to be not-for-profit or a for profit venture Time, lack of time to build out certain features

Accomplishments that we're proud of

It was the first time for some team members building something from scratch Teamwork was very good First time working on code with multiple people for a project Identifying a very big pain point

What we learned:

How to use platforms like Miro and Figma for prototyping and brainstorming How to build a navigation bar, how to embed youtube videos, how to use github and more

What's next for Bah-zing!

In the future, we look to expand the product features and gamification of the software. Building a better platform requires making the learning process more engaging and interactive as well as expanding the reach of the platform to lower income families. We also want to engage parents by allowing them to customise rewards for their kids in the star shop. In addition, we want to give a visual way of showing progress for the student as well as a scoreboard to motivate and communicate how the work they have done is translating to real world rewards.

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