As students, we always find notebooks and books boring. There is lots of writing. Pictures do not help sometimes too. So, we thought of creating a project that makes books interactive that will get students to engage as well as learn experientially.

What it does

We have two platforms, IOS app and Web browser. In IOS, people from all over the world can sign up, read their books with AR and share (get book recommendations) from people. Web App runs a lightweight version of the application.

How we built it

IOS app: we used XCode to create User Interface; swift, ARKit and Google Firebase to create the backend. People who sign up, their information is saved on the Firebase which then retrieved so that User has a good User Experience. Website: HTML, CSS, Javascript and AR.js library.

Challenges we ran into - Technical Difficulties

Both of us were new to ARKit and 3D objects; we have never done them before. So, we had to do a lot of research as we were creating our project.


  1. Enhancing the learning experience of students in a way that they are more engaged in the learning process.
  2. We made AR technology available for everyone in the world, using the web and mobile app.

What we learned

We learned to shape an idea into a working project. Both of us did not have that idea when we first met at this hackathon. We also learned ARKit, 3D objects and how to integrate texture on 3D objects.

What's next for AR Book World

  1. Make it available for classroom settings: help professors to keep students engaged in the learning process.
  2. Make more books available collaborating with the textbook manufacturers.

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