Accomplishments that we're proud of

We developed a server and client module with robust netcode for handling events and a 2D game engine both from scratch in under 24 hours. None of us had prior experience building netcode for a game.

What it does

Hosts a server and allows several clients to connect. Each player can move around the map and punch the others until health reaches zero.

How we built it

Programmed in Java. Server backend in java as well. Engine in java....everything in java

Challenges we ran into

Latency for sending packets. Found a few good solutions (flush and other methods). Remaining functional/efficient for over 24 hours with NO SLEEP.

What we learned

How a multiplayer game in java works and loopholes for efficient communication.

What's next for us

Continue to develop into a full game.

Inspiration

Fun multiplayer games. Mario Party.

Built With

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