Is computer gaming really a sport? Some call it e-sport, but our definition of the sport was "social" and "dynamic". So we came up with an idea making this a real athletic experience that not only exhausts you, but also makes the gaming experience a social and a collaborative one.
What it does
We built a platformer game that requires a collaborative effort of two users in order to win, so users can have a true athletic experience controlling each component of a character.
How I built it
- It is on top of opensource platformer robot game made by Bayaba.
- We used Unity with C# to prototype the service. All the assets were given by a open source project and we arranged assets and built on top of it to make it as a complete prototype service.
Challenges I ran into
- We tried to use Kinect but it did not install on the computer.
- We spent too much time configuring how to work with Myo and configuring Unity.
Accomplishments that I'm proud of
- Good looking
- Great effect
- Learn to use Unity
What I learned
- Unity is a great tool
- The Myo Armband we used are only reliable in certain scenario but not all
- But they have a lot of potential
What's next for Muscle
- Complete the game with better GUI
- More Assets
- Expand the multiplayer interface to secondary Myo Armband.
- Export to a mobile application