We are the VR Club at Penn State! We decided to do our project based on Erie Insurance’s challenge. The end goal after this past 24 hours of sugar and pizza: HomeBreak.
HomeBreak is a game meant to teach a younger audience about homeowner’s insurance and to see what potential robbers may find valuable. The game is a two-player competition where each player takes turns reprising the role of an insurer and a robber for a modest three-story home. The insurer during the turn goes through the house first; upon inspecting different objects in the house, a little menu will pop up to let the insurer know how much the item costs and how much they could (probably) pay to insure that object in case of theft. The insurer has to insure as many things as they can humanly manage within a specific time limit. Once the insurer is done, it’s time for the robber to wreak havoc; the robber gets a similar time limit to essentially have a care-free time going through the home and taking whatever they want. However, in the case of the robber, each item has a weight; so unless the robber can carry a full-sized piano along with several potted plants with ease, they won’t earn as much as they possibly can. This ensures that the robber must think about what objects he/she thinks are valuable and to only steal those. Once both players are done, scores are calculated as follows: the robber’s score is determined by the costs of all of the items that they have stolen, while the insurer’s score is the sum of the insured costs of the objects (since they will be able to replace them)  and the stolen goods’ costs that were not insured (since they sadly have to bid those items farewell), all subtracted from the total cost of all of the goods. The two players then swap turns and repeat this process by running the game again; in the end, the insurer who has the higher score is the winner. The exciting part of all of this is that both the insurer and the robber get to enjoy strolling through the home with the help of the Oculus Rift and an Xbox 360 controller, so the insurer can tearfully say good-bye to their worldly possessions before the robber rips through the home.
Unfortunately, we were unable to finish our vision completely. We think that we have a very modern, chiq house with some top of the line possessions, and the robber can definitely steal what he wants. However, we did not impose limits on how much the insurer can insure and how much the robber can steal, so as long as these two players are extremely fast almost everything can be insured and stolen. On top of that, we did successfully incorporate the Leap Motion into our project but were having issues with movement while running it, so we swapped it out for the Xbox 360 controller. Still, with a little bit of polishing, we feel that our game could really go far.

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