Screenshot of the first level
A VR game where monsters lie within darkness and you use light to create walking paths
You’re this one character who happens to be inside a crumbling and really dark mine. The main objective is for you to get from the starting point to the finish point in that level, sounds easy? Well, it’s not. The problem is that the shadows spawn shadowlings/shadow beings who will get you if you’re outside of an illuminated surface in the map, which means there are light sources, some made into the map already, some triggered by the player. Very important part, the light sources triggered by the player work on a resource you’ll have to micromanage and if you exceed its usage, you’ll have to rush to the exit before a shadow behemoth (which was woken up by the exceeding light) comes for you and smashes everything in its way to get you for your mistake.